Implementing Modular Web Design: Part 2 – How?


Modular Web Design by Nathan Curtis and Web Anatomy: Interaction Design Frameworks that Work by Robert Hoekman Jr. and Jared Spool are great resources for UX developers. They focus on the theory, philosophy and process of designing modularly. Unfortunately, these books don’t go into any detail about how to actually implement, in code, a modular web design system in a web app. Some excerpts in Modular Web Design hint at what other companies have done, but there are no concrete steps to guide the process of implementation.

In this post I hope to outline a global strategy that is programming-language agnostic, easy for the end-user (in this case other developers) to implement, and hopefully elegant in its abstract design.

As a UX Engineer I approach code architecture the same way I approach a wireframe design. I start with what I want the end use case to look like and work my way back through the details. In this case my end users are my fellow developers and the goal for them is a super-easy implementation of reusable components that borders on the magical. Think jQuery’s “write less. do more.” motto on steroids.

I want developers to be able to write one line of code anywhere in the view tier of the web app and have that magically transformed into a fully functional component complete with CSS and JS wirings when the page is actually rendered by the server.

The end goal is one line code snippets that transform into HTML, CSS, and JS at runtime.

In order to achieve this, you need something in the request cycle that’s looking for these one-liners and triggering the component engine that renders the HTML, CSS, and JS to spring into action. Ideally this is some kind of string parser connected to your view composition engine, preferably pretty late in the composition cycle so the components will be one of the last things rendered by the server before the user sees the page.

The high level request diagram looks something like this:

Once the ability to detect snippets and return components in their place has been enabled, you can begin to break down the input and output processes further.

At some point in the input process the snippet that the output parser is scanning for will need to be broken down into arguments that can be passed to the component engine.  The syntax of the snippet will be discussed in a later post, but for now let’s assume that snippet is transformed into something the component engine can understand. We may also want to add rules at the input stage to check for things like component dependencies, or to ensure that there aren’t too many of one type of component on the page, (i.e. more than one site wide navigation component, probably not a good idea).

The component engine receives the appropriate arguments, works its magic, and returns HTML and paths to static assets. The HTML will need to be inserted in the same location that the snippet was previously. The static assets will require some more advanced routing.

Best practices are to have CSS references in the head and any static JS files referenced immediately before the closing body tag. There will need to be something at the output stage that can manage the creation and injection of the necessary <link> and <script> tags.

That’s pretty much it for the high-level overview. Obviously there’s more complexity that can be added like preventing the addition of duplicate JS and CSS files or combining those static assets into one file to lower the number of http requests, but that’s my vision for a basic implementation. A one line snippet becomes HTML, CSS, and JS all wired together. It’s modular, reusable, and wicked fast for implementation.

In my next post I’ll discuss the syntax of the invocation snippets. Specifically, strategies to prevent naming collisions, how to efficiently pass configuration parameters, and more. What are your thoughts on this high-level implementation? Would you do something different? Have you implemented something similar? If so, post a comment below.


3 Responses to “Implementing Modular Web Design: Part 2 – How?”

  1. Brock Says:

    I think I need to pick up a copy of those books. Looks like a sophisticated implementation. Will be interested to see snippet structure and to hear more details on the engine design.

    The DR site is a good candidate for this level of sophistication because of its size. What do you think the size threshold is for a project to create their own component engine?

  2. Kevin Powell Says:

    I don’t know that there’s a great measurement to determine a size threshold. Obviously there are other ways to re-use components, includes, etc, but those components end up being pretty static. This system allows for dynamic configuration of components, while still getting all the benefits of sharing the core structure and functionality.

    I’d say if you need two of something (datagrid, sign in form, etc.) anywhere in your project, you could probably use something like this. I know I would love to use something like this in some other projects I’ve worked on.

  3. Architectural Mission « Web Monkeys with Laserbeams Says:

    […] software here at Lampo. There are many facets to this and being inspired by Kevin’s recent posts I, too, am going to try exposing the process as I go through it. I welcome you to join me on my […]

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